Best used in conjunction with gl_max_size 64 or something before you load the map, now that's just craptacular ). try gl_texturemode gl_nearest just for giggles. You can see jaggies at the edges of polygons such as the player in the defaults shot, in the shot using anti-aliasing the player looks much more blended into the environment. Anisotropic filtering removes this in the higher quality screen shot. You can also see the significant bluring on walls, ceilings and floors which are allmost perpendicular to the screen. You can see the lines from using bilinear in the default texture filtering mode, these move when I move and are very annoying. Right, I treated both shots identically in photoshop(blow up to twice the res with nearest filtering which means take each pixel and make it 2x2 pixel square of the same colour), and levels to achieve the approximate brightness in NS. Here's the difference between 16x AF, 6x AA, gl_texturemode gl_linear_mipmap_linear and defaults(which is entirely playable and very smooth and what I use normaly as I'm very much CPU limited anyway in half-life at the resolution I use(800圆00, I can't crank the refresh rate as high as I want to in 1024x768 and there simply isn't very much more detail to display when using a higher resolution in half-life)). Zaggy try AF, it makes a much bigger difference IMO. Anti-aliasing is slightly broken in HL as most other games that use lightmaps, you get these faint bright lines from time to time at the junction where polygons meet but it does look better than the jaggies you get with no AA.Īnisotropic filtering reduces blur on textures allmost perpendicular to the screen and it makes a BIG difference. They might make it look better or just be annoying depending on taste, it is a work in progress and could need much improvement.Ī very big difference, if you have the GPU power, can be achieved by forcing your graphics card to use anti-aliasing and anisotropic filtering(display properties-> advanced -> openGL/3d or something similar). something like a geforce 3 or radeon 7000). You can try using the detail textures linked in my sig if you like, assuming you have a somewhat new card(e.g. It removes those "blurry lines" you see at a set distance from the player, alot of those other commands don't really do much difference. Gl_texturemode gl_linear_mipmap_linear is the one you will notice easiest. I also suggest running the game in 1024 x 768 and having 2xAA and 2xAF. You will probably notice a small difference after all these commands. You might want to do gl_smoothmodels "1" I don't because of personal preference. These are commands which i use in all HL mods to give me good gfx quality. Fps_max "200" // I have v-sync on at 100hz however.
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